How many gigapulses of data fit on a grain of sand?
Data storage and device capacities have always been somewhat nebulous in the Shadowrun rules. Sure, we had the “one minute of video takes up a megapulse” rule in SR3, but that has never stopped the debates over the exact “real life” size of the megapulse; how much text, how many pictures, and so on. Now, we measure in gigapulses, and don’t really have to worry about it anymore.
According to science fiction writer Charles Stross, throw a grain of sand in your computer and you’re pretty much set for life. Well, eventually. But hey, Shadowrun is eventually, isnt’ it?
August 1st, 2007 at 3:32 am
the problem isnt the ability to store, but the ability to find anything useful in all that stored data…
August 2nd, 2007 at 6:42 am
“But hey, Shadowrun is eventually, isntβ it?”
No.
It’s alternate reality (it’s mentioned in FAQs iirc).
No Shiawase decision in RL, no Cathrina or 9/11 in Shadowrun…
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Thumbs up for regular news.
Keep up good work π
August 3rd, 2007 at 9:28 am
Well, you make a good point. I should have said “is an eventually”. π
I’m all about making sure that people in my games understand that the “real world” and the world of Shadowrun stopped being the same the day the first edition book was written.